![warriors orochi z pc stage crash warriors orochi z pc stage crash](https://i.ytimg.com/vi/fXiKTYEvaqg/maxresdefault.jpg)
![warriors orochi z pc stage crash warriors orochi z pc stage crash](https://i.ytimg.com/vi/OSDvVuCZRAM/maxresdefault.jpg)
Fixed a bug that occurred especially when armies were far away from each other and caused agents to run towards the enemy when given the order to retreat.AI that should’ve attacked the inner gate after breaking the outer gate with the ram in a siege tried to run into the castle over ladders because they chose the reverse side of the gate to stand and wait for reinforcing those that attacked the gate due to a bug.Incorrect ordering of mission behaviours caused a team’s general to be unset at the “choosing formation to lead” stage of army sieges.A critical bug that caused AI pathfinding to almost always reset its path when moving from static to dynamic navmeshes and vice versa, which caused performance issues and agents not being able to climb siege towers correctly, was fixed.A critical bug that caused AI in sieges to act unexpectedly and possibly cause crashes, if the player was aiding a side (being a separate ally team during the siege mission), was fixed.Fixed that corpses and thrown boulders were not being erased after the entity below them was destroyed.Missiles can now pass through between siege ladders’ steps.When looting enemies, it is now possible for the system to provide an item with a modifier if the default value of the item is too low or too high.Towns were going bankrupt in one week.AI combat effectiveness has been increased.Caravans start selling prisoners they captured.Fixed the crash that occurred after the player sends the Family Feud Issue Quest’s companion to another Issue’s alternative solution.Lower chance of crashing the game while trying to load a save file with a mismatched version.Better warning before crashing for systems with low memory available.
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Fixed a bug that caused extra guards to spawn when entering a lord’s hall more than once.Agents no longer block ally attacks in the shield wall formation.An AI bug that reduced performance is fixed.Fixed a crash that occurred when the player was a faction ruler and ended a contract with a mercenary or minor faction and refused to settle their debt.Common troops now generally have higher weapon skills. AI is more likely to block when equipped with a shield.